31st Jul 2011

Inside Sports Illustrated: Building a Magazine for the Digital Age


Among magazines, Sports Illustrated has emerged as a leader in the digital age.

In addition to its print edition, the title has produced a tablet edition for the iPad every week since it debuted last June and more recently added to its roster weekly editions for Android and webOS tablets. Sports Illustrated also produces daily content for SI.com, highlights 10 sports photos every day on its Chrome web app, and offers more content on special cross-channel packages, including Swimsuit.

The numbers support the digital push. Sports Illustrated‘s digital revenue was up 22% between 2009 and 2010, and it is on track for double-digit growth again this year, says Scott Novak, VP of communications at Sports Illustrated Group.

Curious to know how and why the team could keep this pace, we visited editors, producers and operations managers as they put together a special double issue over a seven-day period.

It became clear that Sports Illustrated has alighted upon the best model for a print magazine in the digital age, not only in terms of content and design (i.e. the product itself), but also in the way the publication has organized its staff and workflow to produce consistently top-tier products across multiple platforms. Here’s why.


There Is No “Digital Department”


If you walk into the offices of almost any major print magazine, you’ll inevitably find a corner housing the so-called “digital department.” The staff there will be diligently putting together a website that is sometimes only loosely tied to the print title. These departments are byproducts of the early days of the Internet when publishers weren’t sure if a web edition had long-term potential. Magazine websites were treated like side projects rather than core parts of business and distribution strategies. The tablet edition usually ranks even lower on the priority scale.

Having a separate — and sometimes marginalized — digital department often leads to a discrepancy between the quality of the print product and the web product. Fewer resources are allotted to digital, in part because digital advertising revenues are far less than print.

This discrepancy is most apparent in women’s lifestyle magazines. Glamour and Lucky run thinly staffed, independent web operations that churn out upward of 50 pieces of original content per day. These are short, image-heavy pieces that have proven successful on the web. Both launched “blogger networks” earlier this year, an advertising play that allows the publications to sell ads across a network of content, namely pictures of the bloggers wearing different outfits.

Although the blogger partnerships enable the publications to bolster their advertising revenues in the short term and broaden their readership, there’s little sense that the content on these sites is curated. Rather, they feel like content farms licensed under the Glamour and Lucky banners.

At Sports Illustrated, by contrast, web and print are divided mainly by article length: the web is for shorter, newsier hits and print is a repository for long-form journalism. Quality is consistent largely because most of Sports Illustrated‘s staff touch every extension of the brand. Nearly all the writers (95%) produce content for both the web and print, filing short news pieces for the web while building out longer, weekly pieces for the print and tablet editions.

As a result, Sports Illustrated‘s brand and voice are consistently strong across platforms. But how do they do it and without substantially expanding or changing staff?


Producing More With the Same


It’s surprising how long most Sports Illustrated editors have been on board. Most digitally savvy media companies (The Huffington Post and Gawker Media, for example) are relatively young, or many of the older companies have brought in younger staff to turn things over (both The New York Observer and The Atlantic Wire are run by thirty-somethings who got their start at Gawker Media).

Take Assistant Managing Editor Chris Stone, for instance, who is tasked with overseeing the development of Sports Illustrated on multiple tablets each week. He has been with the magazine since 1992. The pace of the production was much different in the “pre-web” days,when he focused on the production of one to two stories per week as the baseball editor.

“Once upon a time you had a few ideas in the course of a week and they held up. If something happened six days before close, well, it was six days before close,” he recalls. “Now we deal with new ideas and three to four different ways to present a story every day.”


SEE ALSO: Tablet Publishing: Why Sports Illustrated Is Looking Beyond the iPad


Stories are assigned for print, tablets and the web by the same vertical editors in conjunction with SI.com Managing Editor Paul Fichtenbaum and are then optimized for their respective platforms. When a large story breaks, for example, separate angles are developed for the web, for Sports Illustrated‘s social channels, as well as for print.

“Print is no longer separate,” Stone says. “We’re able to see the good idea that might just work better on the web because of the urgency of that story.” When stories are conceived, the editors think how to enhance them for the web and tablets, sometimes by including multimedia like audio interviews, galleries or video.

Social media is included in the ideation process. During a Monday morning run-through of the print edition set to close that evening, editors debated what to do with an extra Charlie Sheen interview that would not make the print edition before it closed later that night. Should they release it as a web exclusive, or perhaps as a bonus for tablet readers?

They elected to publish it on both, accompanied by a series of 10 tweets titled “10 Pieces of Wisdom from Charlie Sheen.” Although the print issue was the focus of the meeting, staff discussed the entire integrated publication: print, tablets, the web and social media.

Design is integrated as well. The design staff formats print and multiple tablet editions simultaneously, closing print Monday night, the iPad and HP TouchPad editions on Tuesday, and Android versions on Wednesday. The spacing in deadlines prevents designers from having to prioritize one version over another.


Editorial Workflow


“It became clear to us pretty early on that we needed to establish processes well beyond what we had in place for the print magazine,” says Bob Kanell, director of operations. Kanell has been working at Sports Illustrated for 17 years, long before it started to make its digital shift.

The week now starts Thursday morning. “That’s when we solidify what is going to be in the next particular issue. There are long-term stories that are in the works that we know we are going to run at some point, and our editors will decide when it is the right time to run that story,” he says.

The editorial team meets again Fridays and Sundays to discuss the issue, which evolves over the course of the week as major events occur. Saturday is the one day the entire editorial staff has off. Each editorial member works four full days each week and takes their remaining off-time on different days so that the issue doesn’t grind to a halt on weekends.

On Monday mornings and afternoons, the editorial team meets again to run through the print issue before it closes that same night. The issue is roughly 80% complete by the 9 a.m. meeting Monday, during which time Editor in Chief Terry McDonell runs through the entire issue on a large screen. He poses questions to Creative Director Chris Hercik about various design decisions and ensures that editorial layouts are properly differentiated from the ads.

The editorial team meets again Monday afternoon to review the edited copy and debate final photo selections. As articles are reviewed, McDonell inquires where add-ons for the tablet editions will appear.

At around noon on Tuesday, a mix of editors, designers and producers crowd around a single Mac in the production studio and walk through the nearly complete weekly editions for the iPad and HP TouchPad, both of which are formatted at a 16:9 ratio. Editors view the issues both on the devices themselves and using simulation software on the Mac, checking each button and function for potential bugs.

The same crew gathers again around 4 p.m. for the final review. The completed issue, once approved by Director of Imaging Geoffrey Michaud, is shipped to Apple’s and HP’s respective app stores around midnight.

At noon on Wednesday, the team runs through the weekly edition for two Android tablets, the Galaxy Tab and Motorola Xoom. Although the devices are different sizes, they run apps at the same 4:3 ratio, so there’s no need to format separate versions. The final run-through for Android occurs at 3 p.m. The completed issue hits the Android app store around midnight.


Design Workflow


Although Sports Illustrated‘s editorial team had to adjust to meet the magazine’s new digital demands, Kanell says the biggest adjustments occurred in the design department.

Designers must now reformat the issue in two different orientations — horizontal and vertical — for the iPad, plus a version for Android. (The iPad’s vertical layout is also used for the HP TouchPad.)

Sports Illustrated uses a software program called WoodWing, which allows designers to lay out the issue in multiple formats (both print and tablets) simultaneously. If a change to the copy is made in the print version, for instance, those changes will be automatically replicated in the different tablet versions.


Side by side: The same elements rendered for print (left), iPad (center) and Galaxy Tab (right).

“Everything still starts with print,” says Hercik, who has worked in the creative department of the Sports Illustrated Group for nearly a decade. “You work from scratch on every [layout] you do. There’s few layouts where it feels like you plug in images and text.”

Those problems are felt across the department. “Nothing that we do converts easily one from the next,” Senior Editor Stephen Cannella explains. “Even after the iPad, you have to tackle a whole different aspect ratio with the Galaxy and Xoom,” noting that tablet layouts also have to accommodate multimedia add-ons.


SEE ALSO: A Sneak Peek at Version 2.0 of Sports Illustrated’s iPad App [PICS]


The design team is always conscious of file size when including additional images, videos and audio in the issue. Larger file sizes will take readers more time to download and will occupy a larger portion of their device’s storage space.

“If an add-on is really important to the experience, like a video cover, we’ll embed it,” says Hercik, but otherwise the team will opt to stream large files, like video, to minimize the issue size.

Hercik says the tablet versions are complete when they achieve a certain flow. “You want to interact on every page or every other page. If you go through a story and you haven’t had any interaction, you feel something is missing.”


Room for Improvement


Although Sports Illustrated‘s tablet editions are strong by design and engagement standards, the editors have not yet examined any reader usage data.

Examining usage statistics would enable them to understand, for the first time, which weekly sections and stories are most popular, how long readers spend reading certain articles compared to others, and what multimedia additions get the most attention. For now, editors have depended on a mix of feedback from focus groups and the comments left in various app stores to help them improve their tablet editions.


Going Forward


Sports Illustrated has emerged as a leader among magazine publications because it doesn’t think of itself as a magazine, but as a sports media company. “We don’t compete with magazines, we compete with networks,” says McDonell.

It’s sentiment shared by Mark Ford, president of Sports Illustrated Group. “We think of ourselves as a sports media company, number one,” he says. “We believe that we have got to reach our audiences and our fans wherever and whenever they’re consuming content on sports, and that means making content available on whatever device they use. Hopefully that extends to TV at some point.”

In fact, Sports Illustrated‘s video operation has already proved profitable, bringing in $3 million in incremental revenue in its first six months, says McDonell.

It’s a mindset that other magazines would do well do emulate. Any publication, whether its roots are in the web, on TV, in print or even on tablets, is truly a media company. Any platform their audience is using should be treated as a crucial distribution outlet.

And that means dissolving those sideline digital departments and refiguring digital — and every other medium — as a priority on par with print.


More About: android, galaxy tab, hearst, hp touchpad, iOS, ipad, magazines, media, motorola xoom, Sports illustrated, Tablet, terry mcdonell, webOS

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25th Apr 2011

Acer Iconia Tab A500 Now Available for $450


Acer’s Android 3.0 (Honeycomb) tablet has arrived on schedule, bringing an interesting array of features for a very competitive price.

The Acer Iconia Tab A500 features a 10.1-inch screen 1280×800 TFT WXGA screen, an Nvidia Tegra 250 1GHz dual-core processor, 1 GB of RAM and 16 GB of flash storage (with the possibility of extending the storage capacity up to 32 GB via a Micro-SD card). It’s got a 5-megapixel rear camera and a 2-megapixel front one for video chats, Wi-Fi, Bluetooth, a USB 2.0 port and a battery that should last around 10 hours if you’re using the device for browsing the web.

While those specifications sound very similar to those of another Android 3.0 tablet, the Motorola Xoom, Acer’s tablet does have the advantage of a brushed aluminum back and a much lower price.

The Acer Iconia Tab is available at Best Buy.

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21st Mar 2011

Firefox 4 RC for Mobile Is Now Available for Download


Mozilla has unveiled the release candidate of Firefox 4 for Android and Nokia Maemo, paving the way for browser’s offical launch for mobile platforms.

Firefox 4 RC for mobile adds several new updates to its previous beta release, including faster scrolling, a more responsive version of Firefox Sync, text reformatting on zoom, a slimmed-down form helper and copy/paste functionality for HTML form fields. There are other UI changes, such as support for restartless add-ons, iframe scrolling and a redesign of the “New Tab Opened” popup.

Mozilla first released an alpha mobile browser last April. Back then it was called Fennec, not Firefox, and it was filled with bugs that would drain phone memory and crash the system on a regular basis. Mozilla has dramatically improved the product since then. The first official beta brought a better, more stable overall experience, and the launch of Beta 3 added faster booting, better page load times and major enhancements to Firefox Sync.

Apparently Mozilla is so happy with the results since then that it is nearly ready for the mobile browser’s official launch. In fact, the Firefox 4 RC is already available on the Android Marketplace and for download for Maemo. If no significant bugs are found by users of the release candidate, Mozilla will release the official version of Firefox for mobile soon.

With the release of Firefox 4 for Android and Maemo imminent, it’s now simply a matter of whether users will choose Firefox over the pre-installed browsers on their devices. Will you switch to Firefox 4 for your mobile device, or stick with your default Android/Maemo web browser? Let us know in the comments.

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21st Feb 2011

Motorola Xoom Available for Pre-Order at Best Buy for $800


We knew the price for Motorola’s upcoming Android tablet, the Xoom, would be $800, but seeing the price on a live Best Buy pre-order page turns this haunting mental image into harsh reality.

You can pre-order the Xoom, which currently comes in only one flavor, now and pick it up Thursday, February 24, in Best Buy stores.

The Xoom is one of the first tablets on the market to run Android 3.0 or Honeycomb, the first version of Android designed specifically for tablets. It sports impressive features: a 10.1” widescreen HD display, a 1 GHz dual-core CPU, as well as Wi-Fi and 3G support. Add to that the 5-megapixel camera on the rear and a 2-megapixel one on the front, as well as the accelerometer and HDMI output, and you might even be able to justify the price tag.

Besides the Xoom itself, Best Buy also offers several accessories, including a $70 Bluetooth wireless keyboard, a $130 speaker dock, and a $40 portfolio-style case.

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07th Feb 2011

It Takes Two Touchscreens: Sprint Launches Kyocera Echo


If your smartphone has one touchscreen too few, rejoice. Today Sprint launched the Kyocera Echo, a groundbreaking phone composed of two touchscreens.

The phone features two 3.5-inch LCD displays connected by an innovative hinge; the screens fold up in the manner of a netbook. The two screens can be used to run separate apps, or combined to run in “tablet mode” with both screens acting as a single display. The screens work in both portrait and landscape mode. Like the iPhone, the Echo employs an onscreen keyboard. Unlike the iPhone, it can be angled so that it looks like a mini-laptop, with the keys flat and the screen tilted.

The Echo’s operating system: Android 2.2, also known as Froyo. Its price: $200 with a two-year contract, available sometime this spring. Other features include a 5-megapixel camera with HD video recording and a charger that doubles as a battery pack.

The two-screen combination allows for some novel features. For example, you can watch one YouTube video in the first screen while queueing up a second video in the other display. You can run Twitter and Facebook simultaneously. You can check your e-mail while composing a text message. (Habitual multitaskers, your phone has arrived.)

However, Sprint said only a small number of apps would be able to play nicely with each other in this fashion at first. (The company calls such dueling apps “simultasking.”)

Clearly, developers are just beginning to explore the opportunities involved with two touchscreens. Sprint demonstrated a version of the Sims game that featured the controls on the bottom screen and the game on the top — kind of like the PlayStation Phone. The Echo’s most innovative apps are likely ahead of it, but we expect great things from this unusual device.

The Echo was launched amid much hoopla at a New York event featuring magician David Blaine doing tricks in a giant underwater tank. The connection? “Extreme multitasking can be magical,” explained Sprint CEO Dan Hesse. Given the much-cited Hewlett Packard study that showed office-based multitasking temporary reduces your IQ by 10 points — five points more than smoking marijuana — we’re not so sure.

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27th Dec 2010

Is Android 3.0 the Answer to Google TV’s Problems, or Is It Already Too Late? [OP-ED]


It was clear from the day Google TV was revealed that the search giant had huge ambitions to bring the web to living room screens across the world. Google stood to make billions of dollars through both its partners and through TV advertising (a fulfillment of the Google Revenue Equation). You can’t say Google doesn’t dream big with its products.

At the time of its launch, we praised Google for its attempt to reshape the future of TV, but warned that it had to get things right the first time to succeed.

Here’s what we said in May:

“As one of the Googlers said in the demo, one of the key aspects of television is that it “just works.” For connected TV to work — whether it be from Google or someone else — it has to be reliable, usable and consistent. I can deal with rebooting my computer if it starts acting weird. I don’t feel the same way about my television set. As it stands, I already curse my cable company provided HD-DVR box for being finicky and having performance issues; if I have to reboot my entire entertainment system because an Internet video gets out of control, I’m not going to be very happy. I also have no desire to have to play tech support for my family when the TV stops working.

Not having had any hands-on time with Google TV, I can’t speak for how well it works compared to the competition — but this is an area that Google needs to absolutely have at 100% at launch. Release early and often may work on the web, but users don’t want to have to troubleshoot their devices in the living room.”

Unfortunately, that’s exactly what happened. Initial reviews have been lackluster, mostly because the OS feels like an unfinished piece of software. From the few times I’ve used it, it’s navigable but not intuitive. It’s usable but complicated.

In other words, they pushed an unfinished product out of the door, and now Google is scrambling to fix its TV product and save the project from implosion. A recent report claims that Google has asked its partners to hold off on launching Google TV devices at CES so that it can tweak the software. We’ve been hearing the same thing from our sources.


Is It Already Too Late?


Google’s going to try to rectify the mistakes it made in the previous release with upgrades it will likely launch in February, we’ve heard. Part of that upgrade will come in the form of “Honeycomb,” the Android 3.0 OS. Unlike version 2.3 (“Gingerbread”), 3.0 is designed for bigger screens. While it’s focused on tablet devices, it will also come with upgrades for Google TV.

We’re not sure what Honeycomb will include to fix Google’s television device, but we expect it to make the interface less complicated, to improve the quality of video search results (Google says it’s working on this) and to add the Android Marketplace to Google TV. These are relatively safe bets for what will come in “Google TV 2.0,” courtesy of Android 3.0.

Will that be enough, though? The core of the problem lies in the speed, fluidity, and intuitiveness of the software. Google TV can be agonizingly slow and the interface can be gut-wrenchingly confusing. I don’t know how Google, Logitech or Sony expected the average blue collar, stay-at-home parent to understand it.

Can Google transform its interface enough to get Google TV started? Google should take a page from Apple’s playbook: Apple TV has been far more successful, thanks to its lower price point and far more intuitive interface.

Maybe I’m asking the wrong question. Perhaps the more appropriate question is whether it’s too late for Google TV to make a comeback. The clock is ticking for Google TV.

More About: android, Google, google tv

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22nd Dec 2010

Foursquare for Android Gets Photos, Comments & Widgets


On Monday, Foursquare released a completely overhauled version of its iPhone app with photos and comments. Today, those same features, along with two new home screen widgets, are being given to Android device owners.

The photos and comments features are meant to be an exact replica of those introduced earlier this week. Users can now upload photos during and after checkins, add photos to tips and venue pages, and leave comments on friends’ checkins.

The two new home screen widgets are exclusive to the Android version of the app. One allows faster checkins and the the other highlights the most recent activity from friends.

Co-founder and CEO Denis Crowley has been teasing the new release and recruiting beta testers all week via Twitter, a method that seems to be working out nicely. “Btw, crowdsourcing beta testing to Twitter (for Android release) is working out great. You['re] finding all sorts of weird edge cases = THANK YOU,” reads one of those tweets.

We’ve yet to toy around with the just-released Android version, but if the new features look and feel as slick as they do on iPhone, Foursquare users will not be disappointed. As for BlackBerry and webOS versions, those are slated for an early January 2011 release.

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16th Dec 2010

The Nexus S Makes Its Debut, But Can It Avoid the Nexus One’s Fate?


The second generation of the Google Phone, better known as the Nexus S, officially went on sale today in Best Buy stores across the United States. Is its presence in a major retail chain enough to avoid the sad fate of its predecessor, the Nexus One?

Last week, Google officially announced the Nexus S, a “pure” Google phone running Android 2.3, a.k.a. Gingerbread. In addition to a 1 GHz Cortex A8 processor, 16GB of flash memory and front- and rear-facing cameras, it also boasts a 4-inch Super AMOLED screen and design based on the Samsung Galaxy S.

Today, Google officially launched the device and reiterated its price and availability. Starting now, the Android phone will be sold in Best Buy and Best Buy Mobile stores online and in physical, U.S.-based stores. You can acquire one with a two-year T-Mobile service plan for $199 or buy one without contract for $529.99.


The Evolutionary Steps of the Nexus


The Nexus One was just as much a response to the power of the wireless carriers as it was a response to Apple’s iPhone. The phone was only available through an online store operated by Google rather than through retail stores.

The result of that experiment was utter failure. After lackluster sales, Google shut down the web store. The device never even made it to the Verizon network before it was killed.

Google has since realized that people like to hold their phones in their hands before buying them. Apple’s popular retail stores have been instrumental to the success of the iPhone, so Google has turned to Best Buy for distribution of the Nexus S

Still, the device is held back by its availability on T-Mobile only. AT&T and Verizon have larger networks and greater reach. And with the vast proliferation of high-end Android devices such as the HTC Evo and the Galaxy S, the Nexus S isn’t necessarily the must-have Android phone on the market.

Perhaps success for Google isn’t measured by pure sales but by the influence of its device on the market. The device will serve as a “clean” testing and development device for thousands of app programmers. It also sets a high bar for the quality of an Android device, thanks to its fast processor and the use of Gingerbread.

It’s not certain what Google is trying to accomplish with the Nexus S and future Nexus devices, but we’re certain it will fare better than its predecessor. While it will likely never reach the proliferation of the iPhone, it may prove to be a powerful weapon in Google’s war with Apple.

More About: android, commentary, Google, Nexus S, Opinion

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11th Dec 2010

6 Great Gloves for Touchscreen Gadget Lovers


Well, the weather outside is frightful (in the Northern Hemisphere anyway), so you just might be regretting your choice of a touchscreen-equipped handset as your portable phone. Take your gloves off to send a text? Not in this weather.

As many of you will know, capacitive touchscreen devices (such as the iPhone, iPod touch, Droid, Pre, Storm, etc.) require tiny amounts of charge from your fingertips to operate. Because of this, sticking a great big glove between your finger and the screen kills the conductivity.

Never fear! An entire industry has sprung up to stop you from getting cold hands when using your touchscreen phone outdoors. We’ve hand-picked (see what we did there?) the best six pairs of gloves for gadget-lovers this winter, so have a look through our choices below and let us know your faves in the comments.


1. Freehands Mens’ Gloves


Arguably the market leader in gloves for gadgeteers, Freehands offers a wide range of styles including cashmere, wool, ski styles and these warm-looking recycled, fleecy efforts. Every pair of gloves has a fold-back tip for the thumb and forefinger, and rather cunningly boasts a magnet to stop the tip from flapping around.

Cost: From $18


2. The North Face ETIP Glove


Perfect for those in really cold climates, The North Face’s contribution to the gadget-glove marketplace boasts fingertip-replicating “Xstatic fingercaps” so you don’t have to expose even the tippy tops of your fingers to the cold. With a gripper palm to ensure you have a firm hold of your favorite gadget, the ETIPs are available in a range of sizes, for men and women.

Cost: $40


3. Dots Gloves


Made from 100% merino lambswool, the Dots Gloves range is small but perfectly formed. Available in men and women’s sizes in just four colors, the classic-looking gloves are indistinguishable from “ordinary” gloves. However, they cleverly boast thumb, index, and middle fingertips that operate touchscreens with “skin-like responsiveness.”

Cost: $20


4. Etre Touchy Gloves


The funky, unisex Etre Touchy range is all about what isn’t there, namely the “missing” thumb and index fingertips, leaving you free to touch away while keeping the bulk of your hands warm. This design is best suited for climates that are “cold,” rather than frigid or frostbite-inducing. The range includes some great contemporary colors so it’s perfect for anyone who doesn’t want to sacrifice style in the name of functionality.

Cost: From around $32


5. Freehands Women’s Gloves


Freehands offers an equally diverse women’s range of gloves including wool, fleece, softshell, cashmere and these “microfur” options that were the most popular version for women in 2009. Available in a range of colors and sizes, if you’re looking for a glove with a flip-back index finger and thumb flap, you’re not going to go wrong here.

Cost: From $18


6. AGloves


Although they may not be the most fashionable offering, the affordable, unisex “Agloves” are ideal for anyone with an iPad or other touchscreen tablet, as the silver-coated nylon fibers knitted into the fabric put the conductivity back in your touch for every single digit. Stay cool!

Cost: $17.99


More Gadget Resources from Mashable:


- 10 Unique iPhone Photography Accessories
- 5 Fun iPhone Accessories for Kids
- 5 Fun Products to Personalize Your iPhone
- 10 Fun iPod Speakers for Listening in Style
- 5 Matching iPhone and iPad Cases

More About: accessories, android accessories, clothing, fashion, gadgets, gloves, ipad accessories, iphone accessories

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07th Dec 2010

Google Maps for Android to Add 3D and Offline Support


Get ready, folks with no sense of direction; Google Maps 5.0 app for Android is looking to make your life a lot easier with 3D graphics, more accurate orientation and the ability to function offline.

According to Gizmodo, the app — which was demoed at D: Dive Into Mobile conference in San Francisco — is much faster than the previous iteration and renders in real time.

3D buildings are visible at street-level view, which lets you tilt the image and check out your virtual surroundings. The map will also adjust as you move, dictated by the compass, or you can rotate the map yourself if you want to check out various views.

Perhaps the coolest addition to the app is its ability to work in offline mode — a boon to those in shoddy service areas or underground on the subway.

Said mode caches areas that users visit frequently. According to Gizmodo, this process is pretty comprehensive: “A quick demo we saw impressed us with how the vast majority of New York City stayed in memory…. Google says that this should compensate for 90% of the times the app currently fails when the connection is bad — in Navigation, it’ll even re-route you if you miss a turn in an area where the signal drops,” Gizmodo says.

The app is not yet available, but will require Android 1.6 (Donut) or higher when it is (although more advanced features won’t work on older devices running early versions of the Android OS).

Image courtesy of Gizmodo

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